Armasth

Armasth, officially the Constitutional Monarchist Federation of Armasth, Lilaceyn, and Kharpal, (and that's why we call it Armasth) is a Constitutional Monarchy on the Starting Continent of Initia.

Politics
With the nation being a Constitutional Monarchy, the Aalidari dynasty represents the country; the actual politics are handled by the Council of Leaders, who live and meet in Kharpaliamn. Every year, a referendum is held to see if the people would like to elect a new Head of the Council, which is effectively a president with a bit less power. There are currently 3 major parties, and 2 new ones have entered the scene after the Year 10 elections;


 * Council of Leaders (Constitutional Monarchy)
 * People's Party for the Equality of Armasth (Communist)
 * Militarist Party of Kharpal (Fascist)
 * Party for the Reform of the Council of Leaders (Conservative)
 * The Kharpalianist Movement (Fascism but there are like 5 Senators chosen by the leader, so it's kinda rigged)

Defenses
Armasth has two defense systems, The Armasthian Royal Military and the Armasthian Royal Flotilla (Navy). The Armasthian Royal Military is a 600k troop military who has bases in Lesser Armasth, western Lilaceyn, and the Kharpal. They are equipped with Merion-made rifles (mostly) and also have some militia still in training. Meanwhile the Armasthian Royal Flotilla is the navy of the country, consisting of 10 MOWs given by Merion. It's small, but well trained.

History behind the nation
The first traces of life in the Armasth area were what we call the Indo-Daarpostians; they formed a river civilization known as the Kingdom of Daarpostia. Their capital is what is now the ruins of Daarpostian, west of modern day Daarposti. (excuse me for so many "Daarposti" words.) The kingdom eventually collapsed after expanding through the Daarh River, and even past the source of the river. It broke up into multiple kingdoms, all of which warred and expanded. Eventually, there were two major kingdoms: Armasth and Lilaceyn. Barbarians arose from the Neuva Canadia region, and began attacking Lilaceyn. Armasth, knowing that if Lilaceyn collapsed, they would too, and came to their aid. The constant warring and raids ended after 5 years, and the two kingdoms turned toward each other again. Meanwhile, in the south, Kharpal arose after tons of nomadic tribes and villages united.

The Uniting of Mainland Armasth
Both Armasth and Lilaceyn had grown large and powerful, and the two kingdoms wanted dominance. A border skirmish sparked what would become known as the War of the Kingdoms in Armasth. The Armasthians circled around the coastline, as the Lilaceis pushed into the center. Eventually, after 11 years of back and forth, Armasth won. To prevent an uprising, Lilaceyn became a province of Armasth. What was the Kingdom of Armasth became Lesser Armasth. (yet another province.)

The Developments of Armasth
With one dominant power in Armasth, Armasth began to improve. Daarposti began to expand, and the Monarchy was settled down in Kharpaliamn instead of Daarposti. Lilaceyn was encouraged to farm and produce wood, and also help make products such as furniture and clothes for trading. Lesser Armasth was the major urban and industrial side of Armasth, mass producing all products and being home to much of the population. Most importantly, the law system was completely revised to be equal to all jobs, race, and religion, and be much better, and they also added more laws.

The Acquisition of Kharpal
Kharpal, a small, not very well developed kingdom very behind in tech resided mostly in the hills and mountains, using Inca-style cities and farm designs. Despite the many borders separating Armasth and Kharpal, Armasth was hungry for more land, and annexed Kharpal after a month of descision.

Further Development and Industrialization of Armasth
With Kharpal very behind in standards of the word, Kharpal began to be heavily industrialized by starting quarry and farm production. Quarries were commonplace in Kharpal after a while, stone masonry was a very large percentage of Kharpal, and what was once groups of farms were now small mining towns.

Modern Day
It's modern day, there's not much here right now.

Relations
Here are Armasth's relations and what the relation numbers mean.


 * 1) At War
 * 2) Embargoed and Horrible Relations
 * 3) Tensions With
 * 4) Bad Relations
 * 5) Neutral
 * 6) Good Relations
 * 7) Looks Up to
 * 8) Great Relations
 * 9) Friends
 * 10) Allies